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Apparance Operators

This section is a catalogue of all Operator types currently available for you construct your procedures from. These are all built into Apparance engine and provide a range of functions for building geometry, manipulating spaces, performing calculations, manipulating text, and much more.

Summary

Bitwise: NOTANDORXORShiftLeft>>Bit Set?Bit Clear?

Colour: BlendHue

Control: EqualIfEqualNotEqualLessThanLessThanOrEqualGreaterThanGreaterThanOrEqualCompare

Conversion: ConvertConstantConvert

File: Temp FileTemp DirectoryProject DirectoryDownUpMake DirectoryList DirectoryReadWriteExists?TimeCopy

Frame: CornerFrameCentreFrameFaceFrameSplitShrinkExtendResizeRotateOffsetDimensionsReorientDiagonalFrameToWorldVIntersects?Get AxesSet Axes

Integrity: Log!True?Valid?

List: CountAppendGetSet

Logic: OrNotAnd

Materials: Vertex ShaderPixel ShaderMaterial

Maths: ModfModIFracFDistanceV3RotateV3PiTauRadToDegDegToRadSinCosTanArcSinArcCosArcTanArcTan2SubtractRandomTwistMultiplyAbsMinMaxMinMaxClampSpreadLnLog10Log2LogPower10Power2PowerNPowerSqrtSquareDivAdd

Modelling: WireframeBlockDetailSwitchStacker.SplitterStacker.MergerStacker.OptionsTaperNoise DistortNoise SampleNoise ExtentsNoise StitchHideTranslateRotateScaleBlend NormalsPaintMerge

Primitives: SphereSheetColour SheetColour TriangleLineColourLineGridCylinderCube

Process: Run

Text: If EmptyFind FirstFind LastSplitLengthIs EmptyConcatenateConcatenate LinesConvertUppercaseLowercase

Details

Bitwise

Colour

Control

Conversion

File

Frame

Integrity

List

Logic

Materials

Maths

Modelling

Primitives

Process

Text