Various examples of assets and environments created with Apparance.
- Engine plug-ins
- Demo material
- Modular components
- Development test pieces
- Fun challenges
on Twitter for updates, screenshots, and progress reports.
on Twitter for thoughts and musings from the mind behind Apparance.
On-going experiments with integrating Apparance into Unity 3D
A Look around A Procedural Dungeon
A Responsive Dungeon
Live Prefab Update
Early experiments with integrating Apparance into Unreal Engine 4
Stack O Primitives
A look around the Future City demo and it's construction.
Many Cities Test Video
Urban Green Spaces
Industrial construction elements, including steel girders with detail right down to the threads on the bolts.
Threads On Bolts
Brick Arch Ceiling
City Block Tests
Room Spur Test
Skyscraper Tests 2
Skyscraper Tests 3
Variable Detail Test
Procedural space ship built up from various sci-fi space-ship style elements recursively distributed across the hull
Tower Construction Examples
Old building modelling experiment, created in two days.
Development snapshots, work in progress, test pieces, and behind the scenes diagnostics.
Building Unit Tests
Diagnostics Display Modes
Noise Distortion Experiments
Zone Distribution Development
Experiments in landscape detail management
Apparance Seasons Greetings 2016
Playing with fractal creations. Made easy by simple recursion support.
Simple organic object creation experiments
A look at how this website is built using Apparance.
Content CSS Generation
Example Page Procedure
Interactive Website Editing Demo
The editor user interface and a few examples of the flow-based programming wiring system
Detail Switching Example
Editor User Interface
Vertex Shader Example
A few screenshots from the Guildford Game Jam game 'Two Choices'
Bad Clue Room
Good Clue Room
Jupi Plays - ProcJam (we were up first in part 6)
Various experiments gathered during the development of Apparance
Seven Segment Numeric Displays
Wooden Packing Crates
A bit of fun on my birthday :)
A Table Full